Core Channels x 16 |
Sub Channels x 16 per Core Channel |
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> Web 4
< Channels an explanation what is a Channel and why. A Channel is:
- 16 Core Channels to encapsulate All hardware/software. - Write once and run anywhere. - Speed run as efficiently as possible. - Size run as small and compact as possible. - Allow higher level APIs safe access to blisteringly fast low level APIs. - Freedom. Break the yoke of the current Corporate stranglehold. Here is the current list of Core Channels. "system", // System (NetXecChannel) monitors threads/processes "device", // (DeviceChannel) Device Drivers. "memory", // (MemoryChannel) AllocMem(size,type) HEAP,STACK,GPU,SHM,CLOUD,REGISTRY,PAGE "thread", // (ThreadChannel) GetThread() CPU/GPU/URL. "signal", // (SignalChannel) "media", // (MediaChannel) "clock", // (ClockChannel) "container", // (ContainerChannel) "url", // (URLChannel) "server", // (PortServerChannel)` "process0", // (Process0Channel "process1", // (Process1Channel) "cli", // (CLIChannel) "compiler", // (CompilerChannel) "debug", // DebugChannel "nimosini" // (NimosiniChannel) for AI |
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List of core Channels |
Core Channel Sub Channels |
SYS_CHANNEL (0x00000000) (AKA NETXEC) |
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DEVICE_CHANNEL (0x00000001) |
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MEMORY_CHANNEL (0x00000002) |
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THREAD_CHANNEL (0x00000003) |
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SIGNAL_CHANNEL (0x00000004) |
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MEDIA_CHANNEL (0x00000005) |
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CLOCK_CHANNEL (0x00000006) |
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CONTAINER_CHANNEL (0x00000007) |
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URL_CHANNEL (0x00000008) |
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SERVER_CHANNEL (0x00000009) |
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PROCESS0_CHANNEL (0x00000010) |
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PROCESS1_CHANNEL (0x00000011) |
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CLI_CHANNEL (0x00000012) |
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COMPILER_CHANNEL (0x00000013) |
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DEBUG_CHANNEL (0x00000014) |
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NIMOSINI_CHANNEL (0x00000015) |
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